В Lost in Sky игрокам предстоит проходить миссии, в которых для уничтожения врагов и решения различных головоломок придется правильно выбирать и сочетать способности главных героев. Битвы с боссами, в свою очередь, обещают быть сложными и запоминающимися.

На данный момент в игре доступны следующие локации:

  • Зверинец
  • Город
  • Ставка
  • Хаб
  • Бараки
  • Прессы
  • Канализация

Финальная версия игры будет содержать красочные локации, человекоподобных монстров, боссов разного калибра, неожиданные повороты в сюжете и многое другое.

Планы по разработке:

  • новые локации и головоломки
  • новые боссы
  • новые разблокируемые умения персонажей
  • новые монстры
  • поддержка геймпада (включая стим-контроллер)
  • локальный кооператив
  • сетевой кооператив

Приятным сюрпризом для всех игроков станет моушн-комикс Lost in Sky: Graphic Novel, подробнее раскрывающий сюжет и игровую вселенную Lost in Sky.

Что такое Lost in Sky?

Lost In Sky – 2D платформер в стилистике Retro Future. Разрабатывается под различные ОС.

Действие игры разворачивается в далеком будущем на огромном корабле «Ковчеге», затерянном в межзвездном пространстве. Главным героям предстоит решать запутанные головоломки, обходить ловушки, сражаться с мутировавшими изгнанниками из города людей и одичавшими после неудачных экспериментов зверями, а также столкнуться с другими опасностями и невероятными открытиями.

Тестирование ранней версии

Минимальные системные требования:


CPU: Any Dual-Core processor 1.8GHz or higher
Memory: 2GB RAM
GPU: Geforce or AMD HD 512MB or higher
Storage: 500МB

OS ver: 5.0 (lollipop)
CPU: Any quad-core 1.8Ghz
GPU: Adreno 530
Memory: 2GB
Storage: 500MB

Apple iPhone 6s
CPU: 1,8 ГГц;
GPU: Apple A9
Memory: 2 Гбайт
Storage: 500MB

Особенности игры

  • Уникальный игровой мир в стилистике retro future
  • Оригинальная сюжетная линия, дополненная комиксом
  • Командное прохождение с использованием уникальных способностей героев
  • Разработка под различные платформы (PC, mobile)
  • Оригинальное музыкальное сопровождение

Последние обновления:

0.1.131 2018-12-10 08:31:24

Jira LIS-1642

  • LIS-1642 Updated prefabs color and deleted temp prefab

  • LIS-1642 no scale for window

Jira LIS-1647

  • LIS-1647 Dialog starter didn't show avatar image.

    + Fix not setting the sprite when selecting Alpha or Beta (at Start) + Add possibility to show the image for Main Character or Secondary Character.

Jira LIS-1664

  • LIS-1664 Clear particles after load

  • LIS-1664 New smoke in intro-common, added new spine animation for buildings and new smoke via particle system, polish scene

  • LIS-1664 added needed prefab

Jira LIS-1690

  • LIS-1690 ScreenMessage Additions

    + Import updated ScreenMessage animation skeleton + Add Duration and Placement fields in ScreenMessage script + Update ScreenMessageEditor script. + Update Text appearance animation for ScreenMessage + Add ScreenMessage placement data + Add Timer for ScreenMessage + Add Update Handler in ScreenMessage for Updating it with TimeSystem. + Update ScreenMessage Canvas prefab with Placement data.

Jira LIS-1691

  • LIS-1691 added new one way platform with glitch

Jira LIS-1693

  • LIS-1693 New guard animation, blood appears on end of animation and fix material

  • LIS-1693 added logic to random animation of Guard. Now there are 2 animation, Normal animation and instant animation

  • LIS-1693 New Guard Animation, updated prefabs and spine content

Jira LIS-1704

  • LIS-1704 Joystick of Archer, it checks direction where she aims and put needed direction of animation

Jira LIS-1706

  • LIS-1706 Forcer should have a shake before going down.

    + Add shake tween before going down. + Add Shake Settings for shaking tween. + Adjust the default shake values for shaking tween.

Jira LIS-1707

  • LIS-1707 better savable

  • LIS-1707 forgot to add .meta

  • LIS-1707 Glitch Wall. added sound

  • LIS-1707 glitch effect on platforms, added new script and changed hologram shader

Jira LIS-1708

  • LIS-1708 Add possibility to change conveyor configurations.

    + Add Conveyor Configurator script + Add Configuration Data + Add Default ConfigurationData and Changed Configuration Data + Add flag "CanChange" and enable other fields based on this flag + Add Delay field and a timer inside Configurator script + Add Looping capabilities + Add possibility to enable Changing configurations at the start. + Implement ISavable and IPersistentSavable + Update PlatformTopConveyor prefabs with Conveyor Configurator script + Setup prefabs with FSMPlaymaker component for linking it with GroupSendEventListener.

Jira LIS-1709

  • LIS-1709 changed sorting order of sprites

Jira LIS-1710

  • LIS-1710 Forcers should ignore OneWayPlatforms

    + Add script which will stretch the force correctly when it's gonna have a far destination. + Adjust the Forcers prefabs with the stretching script and adjust their draw order. + Mark the "Danger" flag as ReadOnly and Internal from editor. And add a short explanation.

Jira LIS-1711

  • LIS-1711 Forcer hit monsters

Jira LIS-1754

  • Presses: conveyors reconfigured, added movement changes

    LIS-1754: different City problems CityAppartments, CityFinal, Hub: scorpions-ambushers added

No issue

  • City: detalizing wip

    City: dialogs tweaked Tutorial: dialogs tweaked cocoon prefabs: sorting layer tweaked cityback prefabs: sorting layer tweaked

  • fix

  • IntroArcher, IntroSwordsman, Hub, Barracks: windows' size fixed

    Barracks: minor tweaks (zoomzones, geometry)

  • Fix HitType enum being placed in the wrong position.

  • Changed meta

  • Add Manual Update for Dotween and Fix DialogOptionButtonStates tweeners.

  • Update DOtween

  • Hub: narration added, zoomzones tweaked, windows' parallax tweaked

  • Fix a bug with TimeConfigurator Behaviour adding handlers that were already added in TimeSystem.

    + Add marking flag for IUpdateHandler + Add marking flag for IFixedUpdateHandler

  • Tool for search component in prefabs in project

0.1.130 2018-12-06 07:57:14

Jira LIS-1704

  • LIS-1704 Fix reverse move of player

    + Legs move depending on if it's mouse or joystick

Jira LIS-1705

  • LIS-1705 added toolkid to DoorTeleport

Jira LIS-1712

  • LIS-1712 Scorpions moved too much by Conveyors.

    + Remove Adding force in SurfaceModifier. + Cap the added force in SurfaceModifierCached. + Move only Objects that are above the modifier's collider. + Ignore colliders with layer "IgnoreLayer" in SurfaceModifierCached.

Jira LIS-1737

  • LIS-1737 Option Select bubble

    + Add UI sprites for new Dialog UI + Add DialogOptionButtonStates with Option images, Selected and Normal variants + Update DialogLineScrollingOption to use DialogOptionbuttonStates instead of what was before. + Update SingleCanvas-Scrolling-SelectOption prefab with new scripts and new UI objects + Update SingleCanvas-Scrolling-SingleLine prefab with new tail sprite. + Add To rewired input 2 input options, UIOption1 and UIOption2, used for keyboard option selection + Update rewired input UISubmit to use "F" instead of "E". + Update RewiredConsts script + Update TimeSystemInstaller to not bind CustomDOTweenUpdater + Remove CustomDOTweenUpdater script. + Add AdditiveUI material + Remove debug code from ArmorChanger script. + Update Settings Installer with updated Dialog Roy sprite.

Jira LIS-1738

  • LIS-1738:1739 Add Dialog UI Hints and Dialog UI Hints Localization

    + Add DialogUiToolTipButton which changes only the button picture in relation to the current controls. + Add DialogUiTooltipButtonStates which changes the Normal and Selected state for DialogUiTooltip buttons. + Fix TooltipConfig to correctly find the necessary mouse click button. + Update Tooltipconfig asset with IsMouse flags. + Add in MessageBox script Gameobject which represents the tooltip for dialog options choice. + Update the size and positions of dialog bubble tails for both simple and option bubbles. + Add property drawers for Rewired Input Action dropdown attribute + Add property drawers for General Localization dropdown attribute + Modify Localized Text to use General Localization dropdown attribute + Update GeneralLocalizationStorage asset with new text lines. + Update Dialog Canvas TwoSided Scrolling prefab with new hint buttons and options hints. + Update AdditiveUI material properties.

No issue

  • Hub: dialogs wip

    New Presses: logic fixed City: dialogs tweak

  • Barracks: windows' light fixed

0.1.129 2018-12-05 08:51:17

Jira LIS-1650

  • LIS-1650 changed WindowScalable.prefab

Jira LIS-1703

  • LIS-1703 Localisation, improve intro commono

  • LIS-1703 Localisation

    + Changed scene: ToolTip(near TV) changed (and FSMs) + Changed ScreenMessage for new type of message + Added new script of detecting dashPowerAttack + On Die it resets the UI of ScreenMessage

Jira LIS-1708

  • LIS-1708 Add posibility to change direction by time

Jira LIS-1709

  • LIS-1709 added new 4 new gameobjects to show hints

No issue

  • New Presses: scripting finished + debugged

    IntroArcher, IntroSwordsman: blue windows' lighting tweaked

  • Glith hint for simple door

  • Fix ads

  • Presses: scripting wip

  • New Presses: scripting wip

    City: alarm tweaked PlatformGrid prefab sortinglayer tweaked

Fight with dingo

Monsters_winter

Cantonment

Cantonment-2

Military-town

Gates

Gates-open

Heroes

Road to Temple of Winds

Lost in the Sky world

prologue10

prologue9

prologue8

prologue7

prologue6

prologue5

prologue4

prologue3

prologue2

prologue1

jungle

gates

trap

eileen poster

roy poster

Steam poster

jungle beast

jungle fight

monsters in space

fight with beast

Summary
Lostinsky - об игре
Article Name
Lostinsky - об игре
Description
Что такое Lost in Sky? Lost In Sky – 2D платформер в стилистике Retro Future. Разрабатывается под различные ОС и для мобильных устройств.