В Lost in Sky игрокам предстоит проходить миссии, в которых для уничтожения врагов и решения различных головоломок придется правильно выбирать и сочетать способности главных героев. Битвы с боссами, в свою очередь, обещают быть сложными и запоминающимися.

На данный момент в игре доступны следующие локации:

  • Город
  • Тренировочный центр
  • Казармы
  • Подвалы

Помимо заявленных, в разработке множество других уникальных локаций, которые будут представлены позднее, ближе к официальному релизу игры, который запланирован на четвертый квартал 2018 года.

Финальная версия игры будет содержать красочные локации, человекоподобных монстров, боссов разного калибра, неожиданные повороты в сюжете и многое другое.

Планы по разработке:

  • новые локации и головоломки
  • новые боссы
  • поддержка геймпада (включая стим-контроллер)
  • локальный кооператив
  • сетевой кооператив
  • улучшение оружия и амуниции

Приятным сюрпризом для всех игроков станет моушн-комикс Lost in Sky: Graphic Novel, подробнее раскрывающий сюжет и игровую вселенную Lost in Sky.

Что такое Lost in Sky?

Lost In Sky – 2D платформер в стилистике Retro Future. Разрабатывается под различные ОС и для мобильных устройств.

Действие игры разворачивается в далеком будущем на огромном корабле «Ковчеге», затерянном в межзвездном пространстве. Главным героям предстоит решать запутанные головоломки, обходить ловушки, сражаться с мутировавшими изгнанниками из города людей и одичавшими после неудачных экспериментов зверями, а также столкнуться с другими опасностями и невероятными открытиями.

Новый этап раннего тестирования!

Друзья, мы очень рады сообщить — наш проект неуклонно развивается и движется к релизу. Мы переходим к следующему этапу тестирования ранней версии. А это означает, что вы по прежнему можете принять участие в тестировании и поделиться с нами своими мыслями. Просто вступайте в группы нашей игры в соцсетях, получите ключ и участвуйте в тестировании!

Вы станете частью нашей команды, давайте сделаем Lost In Sky вместе!
Следите за раздачами ключей в наших группах в ВКонтакте и других соцсетях, и ожидайте релиз уже этой осенью.

Тестирование ранней версии

Минимальные системные требования:


CPU: Any Dual-Core processor 1.8GHz or higher
Memory: 2GB RAM
GPU: Geforce or AMD HD 512MB or higher
Storage: 500МB

OS ver: 5.0 (lollipop)
CPU: Any quad-core 1.8Ghz
GPU: Adreno 530
Memory: 2GB
Storage: 500MB

Apple iPhone 6s
CPU: 1,8 ГГц;
GPU: Apple A9
Memory: 2 Гбайт
Storage: 500MB

Особенности игры

  • Уникальный игровой мир в стилистике retro future
  • Оригинальная сюжетная линия, дополненная комиксом
  • Командное прохождение с использованием уникальных способностей героев
  • Разработка под различные платформы (PC, mobile)
  • Оригинальное музыкальное сопровождение

Последние обновления:

0.1.82 2018-08-15 15:12:12

Jira LIS-1254

  • LIS-1254 Create a prefab that will react when all other objects have

    triggered them. + Update TriggerEventOnCount to be triggered by other objects + Extend Counter Event Action script to Trigger whatever is in Group Send Event Listener script.

Jira LIS-1256

  • LIS-1256 Add message on the screen when an action occurs offscreen.

    + Add ScreenMessageController that controls how the text shows up. + Add ScreenMessage that extracts the text based on an ID an sends it to controller + Add UI prefab that has the text designated for messages. + Add ScreenMessage prefab which has set the Text ID that will show up. + Update Project Context prefab to Instantiate UI prefab with text message.

Jira LIS-1260

  • LIS-1260 Add full menu control from gamepad (follow up)

    + Use coroutine that doesn't depend on time + Wait for UI to finish selecting whatever it was selecting and then try and select the button needed for Main Menu.

  • LIS-1260 Update menu prefab

  • LIS-1260 Add full menu control from gamepad.

Jira LIS-1276

  • LIS-1276 Send damage type when player hits something.

    + Create Hit Type enum. + Replace Controller's melee Attack Type enum with Hit Type + Add Archer related hit types + Send regular Arrow Shoot and Power Arrow Shoot when shooting with Archer + Add Explosion Hit type + Send Explosion Hit Type when throwing a grenade. + Add into IHitable interface PermittedHitTypes Property + Update Bat script to not receive hits when the hit type does not correspond. + Do not receive hits when the hit type does not correspond for: - Bat script - GuardNPC script - HittableBox script - HittableTrigger script - All enemies - Bird cages - Cocoon cages + Bird cage can be destroyed only with power attacks.

Jira LIS-1277

  • LIS-1277 Default parallax speed;

Jira LIS-1290

  • LIS-1290 second jump from fall mode;

Jira LIS-1327

  • LIS-1327 Build is crashing while updating configs

No issue

  • Fix ladder issue in intro-swordsman scene.

  • fix some ladder problems and cage problems stuff in these scenes

  • Fix Platform grid not working with Pressing plate.

  • second jump from fall mode start in jump state;

  • wip tutorial levels: trigger regions assigned to some cages, background added, dash attack tutorial added, common tutorial logic fixed, minor fixes

  • Fix EnemyBehaviourSpawner is not sending triggering the GroupSendEventListener script.

  • Update Message canvas prefab

    + Update General Localization Asset.

  • Hit head in jump don't stop player;

  • Fix Big cage spawners not having all necessary components.

  • Level1-intro_swordsman, Level1-intro-archer_edited fixed

  • Played around with respawn points and screen message and camera focus.

  • Fix camera focus prefab.

    + Reset virtual camera's position.

  • Fix respawn point editor not saving parameters for Play mode.

  • Fix Melee Damage Apply script not handling one edge case.

  • Fix Hitable Sensor and Vertical Door.

    + Add legacy code back, because of other legacy components.

  • Fix monsters not respawning correctly.

    + Kill the fade out tweener for monsters when Reset is called on it.

  • Game pad key map drop heal and heal;

  • Dash ignore hit Fix;

  • Jump After Power dash attack FIX;

  • Drop health kit action on game pad;

  • Input gamepad Grenade throw as Archer fire;

  • wip ArcherTuturial_edited: superfluous mechanics removed, fixes

  • BirdCage similar cocoon;

  • Spawners send dead event;

  • Update Shooting Ground 2 with necessary components for horizontal doors that were not prefabs.

  • Horizontal doors can trigger other objects and can be easily triggered

    by other objects now.

  • Fix Group Send Event FSM Action not finishing it's state.

  • Update navigation paths for all levels, because of the PlatformBlackCut prefab.

  • PlatformBlackCut prefab is an obstacle for players.

  • Fix FSM events sends for:

    + Ventshaft prefab + RespawnPoint prefab

  • Wasp.Boss.prefab set collider to trigger;

  • tutotial levels wip:

    some mechanics + hints were removed some cages scripted

  • Add to vertical door possibility to chain it with other objects.

    + Add to Vertical Door prefab a FSM to send Group Events to other chained objects. + Refactor Vertical Door script to Open and close through FSM.

  • Disable hit receiver in dash move;

  • Fix FSMs in hittable trigger sensor and floating duck prefab.

  • Melee/MeleeDamageApplyer.cs Fix (Hit from inside object)

  • Clean up some dangling components in SG2_edited.

  • Update Archer tutorial old level to work correctly with hittable prefab.

  • Make Hittable Sensor chainable

    + Refactor Hittable Trigger + Add Group Send Event to Hittable Sensor prefab + Add FSM to able to trigger Hittable Sensor from other places too. + Add the same stuff for Duck-floatingUpDown prefab.

  • Fix FSM template to guarantee finished event after ON/OFF state.

  • Cam jump down after air power attack end;

  • Power attack forbidden in hit state;

  • Fix melee controller giving speed boost only on regular attacks.

  • Controller Melee Fixes

    + Fix regular attacks combo + Fix jump locking or dash locking when using melee attacks + Fix Power Air Attacks + Fix BreakAttack state freezing the player + Clean up unused code + Refactor to use constant strings for every character event. + Update parameters

  • Refactor Controller Animation.

    + Add Guaranteed animation complete callback. + Remove unnecessary calls of the same animation in different tracks.

  • Fix Power Air attack still working after break attack move.

  • Refactor Power attacks.

  • Fix Jump move breaking Power Air Attack.

  • BreakAttackMove allow move after air power attack;

  • Second power air attack FIX;

0.1.81 2018-07-30 11:56:17

Jira LIS-1236

  • Fix Grenade Thrower trying to throw multiple grenades.

    + Add Cooldown for Grenade thrower. + LIS-1236 Running animations and jumping animations breaks sometimes in main character. + LIS-1238 Character is showing grenade throw animation even when there are no grenades in inventory.

Jira LIS-1238

  • Fix Grenade Thrower trying to throw multiple grenades.

    + Add Cooldown for Grenade thrower. + LIS-1236 Running animations and jumping animations breaks sometimes in main character. + LIS-1238 Character is showing grenade throw animation even when there are no grenades in inventory.

Jira LIS-1239

  • LIS-1239 Fix Pause menu breaking when entering settings and pressing ESC.

Jira LIS-1241

  • LIS-1241 Jumping right now feels like being in space.

    + Fix Avatar stopping every time it's landing.

Jira LIS-1242

  • LIS-1242 Add hotkey for Quick restart of the scene.

Jira LIS-1243

  • Fix LIS-1243

Jira LIS-1246

  • LIS-1246 Fix Cocoons effects not showing up when something triggers it.

    + Play "Destroy" particle when triggered by something. + Fix Chain to not do unnecessary computations in play mode. + Fix JiggleTween for Cocoons. + Fix GameObjectToggle to not crash other things when it doesn't have something. + Update Cocoon prefabs to be able to play Destroy effect when triggered to destroy.

Jira LIS-1247

  • LIS-1247 Fix Melee collider not always hitting enemies when they are very close.

Jira LIS-1249

  • LIS-1249 Quick Restart is Glitchy. Not always working as intended.

    + Clear the persistent storage when doing a Quick restart. + Refactor Persistant Storage.

Jira LIS-1250

  • LIS-1250 Add invulnerability parameter in Cocoons for monsters.

    + Add Invulnerability Duration parameter for Monsters in Cocoons + Add Invulnerability Duration parameter in EnemyBehaviourSpawner + Send Invulnerability duration parameter to spawned monster.

No issue

  • Hotfix for camera focus.

  • Update Camera Focus prefab.

  • Update navigation for all scenes.

  • Add Orthographic size for camera focus and fix potential loading bug.

  • Update character melee parameters.

    + Attack range is bigger than before. + Grenade cooldown is set to 0.5 seconds.

  • Fix Invulnerability Duration assignment in Cocoons.

    + Check if spawner game object is not null before assigning. + Also Assign that spawners cannot spawn at start.

  • Refactor mobs spawners.

    + Save data in Enemy Behaviour Spawner is used only as a save data + Add current data for Enemy Behaviour Spawner. + Just despawn swarm before doing anything.

  • Do not complete when killing tweens.

    It gives null refs, because of how DOTween handles it's callbacks.

  • Remove Duplicate OnAttack fire events in MeleeDamageApplyer.

  • Refactor MeleeDamageApplyer

    + Remove collider position recovery + Set Melee Collider rigid body from Dynamic to Kinematic.

  • wip ShootingGround2_edited:

    +scalable Windows +broken cocoons +trigger regions for cocoons +reward items in some cocoons +small fixes

  • Update Camera Looker to properly work with other objects.

    + Add FSM for easy construction + Add Group Send Event to chain it with other objects + Make it triggerable from FSM + Add flag for calling only once. + Add Savable in it + Add Persistant Savable in in + Add Persistant Saver in Camera Looker prefab.

  • Fix TriggerZone FSM not going further after Group Send event.

  • fix

  • wip ShootingGround2 finalizing: cocoons added, zoomzones slightly fixed

  • Revert Shooting Ground 2 scene from "Scalable window;" commit.

    This reverts commit 9f51cba

  • Add Button for Bow Fan Attack.

  • Broken cocoons;

  • Scalable window;

  • Fix info box for Cocoons parameters.

  • Ventshaft shake time 1.5 -> 1.0;

  • fix

  • wip ShootingGround2 finalizing: cocoons added, zoomzones slightly fixed

  • Fix Turret breaking in some situations after loading.

  • Fix Enemy Behavior Spawner not loading correctly in some situations.

  • Prevent aiming grenade until throwing end;

  • Dead state always send deadEvent;

  • bot move path fix;

  • Bird cage zero time to spawn;

0.1.80 2018-07-16 09:54:57

No issue

  • Update old monsters from old levels.

  • Remove unused assets from build.

Monsters_summer

Fight with dingo

Monsters_winter

Buffer-zone

Cantonment

Cantonment-2

Military-town

Enter-in-buffer-zone

Gates

Gates-open

General-Headquarters

Heroes

Road to Temple of Winds

Lost in the Sky world

Comics_Enemy on the horizon

Roy

Summary
Lostinsky - об игре
Article Name
Lostinsky - об игре
Description
Что такое Lost in Sky? Lost In Sky – 2D платформер в стилистике Retro Future. Разрабатывается под различные ОС и для мобильных устройств.